Static Dread: The Submarine Achievements
A launch-week checklist. Ending names are spoilers.
Static Dread: The Submarine ships 45 Steam achievements. Several are hidden until they fire. This page groups them the way you actually hunt them, not in Steam’s raw order. Pair ending trophies with the endings guide and crew fates. Pair toys with collectibles. The game is single-player; there are no multiplayer boosts.
Spoilers below. If you only wanted to know that Captain’s Report is “save once,” you can leave after the first list.
Free and early
- Captain’s Report — save once. Do this immediately.
- The Accident — survive the opening leak. Getting Started.
- Broken Phone — communicate via sonar the first time. Sonar guide.
- Fire and Forget — launch a torpedo once, when the story allows it.
- Half-Life — die at the very beginning. Trophy hunters only.
Timmy and crew flags
- Safety — shoot Timmy. Chance — spare Timmy. Timmy guide.
- Force Sharon / leave Sharon alone (hidden pair).
- Sharon Unhinged, Michael Unraveled, Zack of the Deep, radiation Zack, Captain truth via Sharon.
- Stop Kelly, The Boy, Grief, Obligations, New Friend, Psychotherapy (Zack’s journal).
These are why a kind file and a cruel file both exist. Crew management keeps the people alive long enough for the flag to be a choice.
Ending and death catalog
- Dream Team — save the whole crew.
- Survivors — survive until the end.
- New Beginning, New World — late survival variants.
- Cultist — deliver the key to the temple.
- Oppenheimer’s Legacy / love-the-bomb title — nuclear-tool path on the Ares, not Lighthouse keypad codes.
- Knock Knock — sealed Captain’s door.
- Traitor, Inconvenient Truth, Red Pill (dream pill).
- Encounter with the Unknown, The Last Supper, The Enemy.
- Be reborn by the Great Old One vs die trying to destroy it.
- Find a way to the Blackfort.
- Carbon Monoxide Poisoning and other environmental deaths.
Read the story walkthrough so you know when these rooms exist. Do not paste 357 / Omega here.
Toys and investigation
- Figurine, Groovy (jukebox), But First, Coffee, fish / talking fish, Static Deck, lava lamp, Schrödinger’s picture (cat portrait).
- Marksman and King of the Hill — darts.
- Arcade Lover — 10,000 in Dread Invaders.
- Elementary, my dear Watson! — complete all investigation tasks in one session.
- 3.6 Roentgen — collect radiation sources.
- 2000 Volts — electrify mutated crew.
- Best Tracks, Big Mouth, Surprise! — scene trophies; fire them by playing, not by a wiki code.
Full object routing: collectibles. Investigation in one session means do not split the detective cards across days if you can help it; staff the roster so those cards still exist.
A sane 100% plan
- First file: learn systems, get Survivors, vacuum obvious toys.
- Kind file: Dream Team, Chance, journals, refuse the worst labor.
- Mythos file: Safety, rift, keys, bomb, Enemy, Blackfort, Zack of the Deep.
- Death snippets: Half-Life, Last Supper, Unknown, CO if you still lack them.
- Arcade/darts on whichever file is least stressful.
For whether 100% is worth it, the review already said the last act can shrug. The middle flags are still distinct. For spec, system requirements. For demo-save mistakes, launch notes.
Tick the box. Then go sit sonar. The Ares does not care about your percentage until the hull does.
Frequently Asked Questions
Quick answers to the most common questions.
How many achievements are there?
45 on Steam at launch, including hidden ones.
Can I 100% in one save?
No. Timmy shoot/spare and several crew flags conflict.
What is Dream Team?
Save the whole crew. Separate from merely reaching credits.
Do Lighthouse achievements carry over?
No. Different app, different list.